-- one place for everthing

local knight=UnitDefNames.knight.id
local bishop=UnitDefNames.bishop.id
local rook=UnitDefNames.rook.id
local queen=UnitDefNames.queen.id

local sepcore = UnitDefNames.sepcore.id
local sepcoreb = UnitDefNames.sepcoreb.id
local sepcorer = UnitDefNames.sepcorer.id
local sepcoreq = UnitDefNames.sepcoreq.id

local bases= {
	[sepcore]=4.0,	-- Engines respawn 15 seconds after death - need to change to variable according to level
	[sepcoreb]=4.0,
	[sepcorer]=4.0,
	[sepcoreq]=4.0,
}

local engines= {
	[knight]=sepcore,
	[bishop]=sepcoreb,
	[rook]=sepcorer,
	[queen]=sepcoreq,
}

local unitCounts= {
	[sepcore]={
		[knight]=1,
	},
	[sepcoreb]={
		[bishop]=1,
	},
	[sepcorer]={
		[rook]=1,
	},
	[sepcoreq]={
		[queen]=1,
	},
}

local squadSize= {
	[knight]=0,
	[rook]=0,
	[bishop]=0,
	[queen]=0,
}

	return bases, engines, unitCounts, squadSize
